Awesome Gamers Group

These forums are for any game(s) run by C Thomas Hand including L5R, 7th Sea, D&D, so on and so forth.
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Post new topic   Reply to topicShare | 
 

 House Rules and More

Go down 
AuthorMessage
TheDiddler
Admin
avatar

Posts : 383
Join date : 2014-09-12
Age : 35
Location : Germany

PostSubject: House Rules and More   Sun Apr 08, 2018 11:53 am

New Advantages
 
Ally: Reminder
This advantage is in the Core book. The first number before the slash is the level of Influence that Ally possesses. The second number after the slash is the Devotion they hold to you. 
 
Correspondence (Social) [1 point]
You have become friends with someone else in Rokugan, though it is possible you have never met. Pick a character from another clan as your correspondent, subject to GM approval. The two of you write letters to one another often, keeping one another abreast of current events in your respective provinces. Not only does this provide a great source of information about areas of Rokugan you may never visit, but if your letters are well-written, your correspondent may come to consider you a close ally or confidant. 
 
There is only one drawback: if you take longer than a month to reply to a letter, this advantage may be lost. You may try to reestablish communication, but only with a good letter and a good reason for the break in communication. Otherwise, something fundamental in your relationship has been lost. 
 
GM Note: It is important to realize that samurai typically do not travel outside of their provinces very often. Moreover, duties and responsibilities keep you focused inward, on your own provinces. This means that without official travel, correspondence is one of the only ways you can learn about other activities in the Empire. Well, that and rumor. 
 
This is different than the Allies advantage. You may not ever communicate with your ally, but you will not lose them. They consider you a friend or ally forever. Correspondents may not ever help you other than giving you knowledge. 
 
Enemy (Social) [1 point]
A Sworn Enemy despises you and will stop at nothing to see you fall. The more intense version, Nemesis, connects this hatred to your Kharmic Soul. 
 
Enemy is different. This is a minor disadvantage that suggests you have annoyed someone enough to draw their ire, but not enough for them to expend too great an effort. For the purposes of game play, this individual feels that they “owe you one” and when they get a chance, they will act upon this minor vengeance. The different between this and Sworn Enemy is that unless the issue escalates (and it very well could) once your Enemy enacts their one-time vengeance, you lose the Disadvantage and all is done. Consider this similar to the Obligation Disadvantage. 
 
Favor (Social) [+3/+6]
Favor is the opposite of the Obligation Disadvantage. You are owed a favor by someone (who owes you an obligation in turn). 
 
See Obligation for levels of favor (minor/major).

_________________
C Thomas Hand
GM/Storyteller/Swell Guy

The wisest words fit into pithy sayings.

Legends of Rokugan on Obsidian Portal
Back to top Go down
View user profile http://awesomegamersgroup.forumotion.com
 
House Rules and More
Back to top 
Page 1 of 1
 Similar topics
-
» The Real Jersey Rules
» House To Rent at PJS10/34 Bandar Sunway
» New UCI rules, and a sponsor for Contador
» Registration Rules
» International Rules Team

Permissions in this forum:You can reply to topics in this forum
Awesome Gamers Group :: Germany RPGs :: Roku-Baden-
Post new topic   Reply to topicJump to: