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 The Story Setup

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TheDiddler
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PostSubject: The Story Setup   Wed May 18, 2016 1:48 am

The idea of Atlantys from an out of character perspective is to use a land that even the DM has not entirely detailed. We will all be sort of "making it up as we go." I would like to take credit for the idea, but it belongs to Nicholas Vaughn. A good example he gave me is the following:

DM: Where do you want to play?

PCs: We want to traverse a jungle and end up in a frozen wasteland.

DM: Right on. It appears that Atlantys has both jungles and a huge, frozen mountain. Let's ride!


Below are a few basic notes for the game.


The Island of Atlantys

Atlantea. Atalan. The Risen Island.  Atlantys.

This great island rose up in the past two decades out of the ancient sea to the west of Rhetaea. None know its heritage or what its relation to the history of the world might be. So far, everyone sent to Atlantys has either failed to return or suffered tremendous tragedy. Many have been transformed by the experience, but most believe that to set foot upon its shores is tantamount to a curse of death.

The kingdoms of Rhetaea are interested in Atlantys, but have their own politics. For the most part, only fools and vagabonds go to Atlantys. Some minor nobles, merchants, and profit seekers have funded groups to establish a head on the shores of the island, but so far no one has gained a secure foothold.

Many nations treat Atlantys as a convenient dumping ground for their unwanted members. In most nations, crimes which before would have demanded death or exile may now be commuted as “exile to Atlantys.”


Last edited by TheDiddler on Tue May 31, 2016 3:22 pm; edited 2 times in total
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TheDiddler
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PostSubject: Re: The Story Setup   Wed May 18, 2016 1:51 am

Character Background

Your character does not belong in the old world. You may have been banished for crimes against your king. Perhaps you are a criminal seeking the unknown world as a place to hide. Perhaps you have people after you and need to be in the last place they would look. It's possible you were sold to some unethical ship captain or bamboozled aboard and now stuck with no way home.

You might have been a duelist who stood firm against a villain who threatened the local populace. You defeated him, killed him, and found out after that he was the king's favorite nephew. For that crime you were exiled to this far away realm.

Maybe you are a thief who stole so his family could live.

Or are you an explorer who wants to learn everything there is to know about the world.

No matter the reason, you do not belong in that old world. You belong here, in this new one.

Welcome to the Island.

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PostSubject: Re: The Story Setup   Tue May 31, 2016 3:53 pm

Working title for "the Island" is going to be Merata. Please see below.

Names for "the Island:"
- Merata, the Lost Land. Used by citizens of Charm and the surrounding region.
- Zapoteca. Used by certain of the native tribes.
- Others TBD.
- Many simply call it "the Island" and because of its unusual nature, it is understood where they are talking about.

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The wisest words fit into pithy sayings.

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