TheDiddler Admin
Posts : 383 Join date : 2014-09-12 Age : 41 Location : Germany
| Subject: Rules Modifications Considerations Mon Sep 15, 2014 8:56 pm | |
| Considering using some of the following modifications to the 7th Sea rules. Let me know what you think and let me know if you can think of others. I got most of these from the alderac.com/forums, 7th Sea tab. Brutes and TR- Base XkX = TR- +1k0 for each additional Brute- Example: TR 4o 1 Brute: 4k4; +2 Brutes = 6k4 Drama Dice Alternate (not sure if I’ll use because of Glamour Dice)- Start with 1 for every 10 Repo Modify to Start with the above OR start with Drama Dice equal to lowest Trait, whichever is higher. o Villainous Reputation is maintained separately and adds to overall Reputation (but can only have 30 before becoming a Villain)- Alt 2o Earn xp by SPENDING Drama Dice instead of saving them -
Alt 3o Spend a Drama Die once per Act (Game Session) to use an ability of Mastery 1 higher than you currently possess. Will not use this for Laerdom. Maybe not for others. § Ex: If Apprentice Glamour, 1 Drama Dice lets you use 1 Adept ability. Same with Swordsman, etc. SorceryLaerdom- You may Invoke any number of runes once per scene each (ignoring normal limitations). If you want to Invoke the same rune more than once in a scene you may do so by spending a Drama Die. Certain Runes may not fall under this. Will discuss itNote: You can still attempt to Invoke a Rune on multiple people at once using the rules. However, once the duration ends, you must spend a Drama Die to activate the SAME Rune again in the same scene. - You may attempt to Invoke Runes on other people. Combat Options Considering making Interupt Actions USED SPECIFICALLY TO ACTIVE DEFENSE only cost 1 Action Die instead of 2. This is to promote people actually using Active Defense instead of never doing so. | |
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